Eyas·Feb 6, 2023Server EnvironmentsWhen maintaining large software systems, you will likely have multiple environments with names like Prod, Staging, Dev, Eval, UAT, Daily…
Eyas·Feb 4, 2023Using Animations in UnityIn solo game development, you can’t just stick to your strong suit. If you’re a Software Engineer trying out solo game development, being a…
Eyas·Feb 1, 2023Translating your Development Toolkit to UnityWhether you’re a backend, UI, web, or full-stack developer, much of the Software Development toolkit looks similar. Even when the exact…
Eyas·Oct 16, 2022Audio in UnityLet’s talk about all the ways you can play and manage audio in your game. Audio makes an interesting topic; it’s relatively easy to get…
Eyas·Aug 1, 2022Rendering Essentials in Unity, for Software EngineersWhile most Software Engineers interested in game development will be most excited about the programming aspect of making a game, you’ll…
Eyas·Jul 20, 2022Understanding Unity Engine ObjectsWe already discussed Game Objects and Components as two of the fundamental building blocks of the Unity Engine. Today, we’ll discuss their…A response icon1A response icon1
Eyas·Mar 11, 2022Writing a React Table of Contents ComponentLast year, I wrote about migrating this blog to Next.js. It ended up being a huge post, so I wrote a<TOC> React component to make it more…
Eyas·Jan 2, 2022Data-Oriented ArchitectureThere’s a little-known pattern in software architecture that deserves more attention. Data-Oriented Architecture was first described by…A response icon3A response icon3
Eyas·Aug 11, 2021A Brief Tour of the Unity EditorThose picking up Unity will likely have a lot of questions about the Unity Editor. How do I navigate it? What is a good development…
InBlank PagebyEyas·Feb 27, 2021Achievement Is DiscontinuousReflections on the long, windy road to progress.