Unity Input System, from Basic Principles

Eyas
8 min readFeb 25, 2021

In the third installment of the Unity for Software Engineers series, we cover Unity’s Input System from basic principles.

Handling player input will likely be among the first game systems you implement. Unity Technologies unveiled a new Input System in 2019 intended to replace their previous system. While the new Input System allows building on more idiomatic Unity patterns, it can also be…

--

--

Eyas

Software Engineer living in Brooklyn, NY. MIT Computer Science S.B. ’13, M.Eng. ‘14. From Amman, Jordan. Interested in politics, current affairs, and technology